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Tutorial_14.rad This lesson demonstrates how to manipulate the animated character Baldi. The Speech toolkit’s default animated character is Baldi. Using the Baldi editing window, you can configure his appearance for every prompt.
See the Baldi Configuration Menu for details about every controllable feature
Tutorial 14
Objects Needed 1 Start Object 3 Generic Objects 1 Stop Object Building the application
Generic Object 1
Generic Object 2 And it’s fun to play with color. Generic Object 3 I can go transparent to help teach speech production
This opens Baldi’s preferences editor.
This effectively amplifies or reduces the intensity of the emotion tags.
This will save Baldi’s configuration exactly as he appears. Adds the name
Type name here
Lets repeat this process for the other Generic Objects but we’ll play with Color and Transparency. Open Baldi’s preferences Menu and we’ll create two additional faces. Right Click on Baldi and select Preferences Editing Baldi’s Color
A few hints.
Check out the baldi configuration menu for more details
Tabs Each tabbed menu controls unique aspects of Baldi’s animation. Available tabs include: Face: Adjusting Baldi’s basic appearance. General: General default settings, window management and video driver workarounds.
Configuration
Use the drop down entry box to select the name of previously saved face configuration. Selecting Change, will apply the configuration to the name shown in the entry box Add a new face name by Typing a new name in the entry box and select Add. The Add button becomes active only after a new name is typed in the entry box. Back to face tab
Use the checkboxes to engage the indicated feature. For example, uncheck the skin to remove Baldi’s skin. This may be useful in language training to reveal the movements of the tongue. Back to face tab
Alternate tongue and teeth models are available so you can select the appropriate level of detail and accuracy. The simple models have less detail, require less memory and improve animation speed for processor limited computers. What’s the checkbox for????????? Back to face tab
In addition to performing correct lip and facial movements when animating speech, Baldi can perform other human like behaviors to enhance the interactive experience. Periodic blinking, mouth and eye movements, and eye tracking make the face more lifelike, especially when baldi is not speaking. Use the checkboxes to engage the indicated feature. Back to face tab
Solidness: A small number produces translucent skin. A high number produces solid skin. Use the show options to completely remove the skin. Sagittal section: Displays only the left half of the face Texture Map: Select from several different photos to overlay onto Baldi face. Target frame rate: Based on your processor’s speed, the system will attempt to animate Baldi at this frame rate. A high setting produces smooth video but will slow down other processes.
Back to face tab
Tabs Each tabbed menu controls unique aspects of Baldi’s animation. Available tabs include: Face: Adjusting Baldi’s basic appearance. General: General default settings, window management and video driver workarounds.
Select the from the available face names to determine the default face. The default face appears when opening a new RAD canvas or when no specific face is selected in a dialogue. Back to General Tab
Display
Vertex Array Workaround: Select this if Baldi is missing his teeth. It is an OpenGL video driver workaround for certain video cards. Iconify when idle: Minimize Baldi when not speaking. This removes Baldi from view. Grab focus when active: Raises Baldi to the top of the window stack when speaking. This will place Baldi over any obstructing window that originates from RAD. Obstructions such as other Windows programs may still interfere. |