Postscript Version
Inverse Interactive Computer Graphics Techniques for
Acoustic Visualization
Julie Dorsey
Architecture Department and Laboratory for Computer Science
Massachusetts Institute of Technology
CONTACT INFORMATION
Room 10-421M
77 Massachusetts Avenue
Massachusetts Institute of Technology
Cambridge, MA 02139
Phone: (617) 253-6846
Fax : (617) 253-9407
Email: dorsey@lcs.mit.edu
WWW PAGE
http://graphics.lcs.mit.edu/~dorse
y
PROGRAM AREA
Virtual Environments.
KEYWORDS
Computer graphics, inverse problems,
scientific visualization, acoustic design, architecture.
PROJECT SUMMARY
Acoustic visualization using computer graphics suffers from
two major drawbacks. First, current techniques for the propagation of
sound in an environment are not sufficient to yield the required level
of accuracy necessary to evaluate a space acoustically. Second, even
if the simulations were accurate, obtaining the correct acoustic effects
may require a long, tedious sequence of modeling/simulation steps,
as one needs to simulate the sound propagation in the entire scene
in order to preview the result. In this project, we are refining the accuracy
of acoustic simulation techniques with a number of theoretical extensions.
In addition, we are developing a set of interactive techniques that
provide the means to directly indicate desired acoustical effects in a
three-dimensional computer model. By creating and altering these effects,
the surfaces, sound emitters, and geometry are indirectly modified.
The system absorbs much of the burden of searching the design space,
allowing the user to focus on the goals of the acoustical design,
rather than the intricate details of a complete model specification.
PROJECT REFERENCES
C. Schoeneman, J. Dorsey, B. Smits, and J. Arvo.
``Painting with Light," Computer Graphics (Proc. SIGGRAPH),
27(4):143-146, 1993.
M. Monks, M. B. Oh, and J. Dorsey. ``Acoustic Simulation Using
a New Unified Beam Tracing Approach," Proceedings of
the Conference of Audio Engineers, Nov, 1996.
M. Monks, M. B. Oh, and J. Dorsey. ``Audioptimization:
Goal Based Acoustic Design," Submitted for publication,
August, 1997.
AREA BACKGROUND
Historically, acoustic design has been a difficult process,
one that has been plagued by hit or miss
techniques. Traditionally, designers have built physical scale models
and tested them visually and acoustically. For example, by coating the
interiors of the models with reflective material and then shining lasers
from various source positions, they try to assess the sight and sound
lines of the audience in a hall. They also
might attempt to measure acoustical qualities of a proposed environment
by conducting acoustic tests on the model using sources and receivers
scaled in both frequency and size. Even water models are
used sometimes to visualize the acoustic wave propagation in a design.
These traditional methods have proven to be inflexible, costly, and
time consuming to implement.
Recent advances in computer hardware have made it possible to visually
render and explore geometrically modeled settings virtual environments
in real time or at interactive rates. Acousticians, audio engineers,
architects, and physicists are presently developing new ways to
expand these models to the sound domain. Computer simulation can
be used to generate the spatial and temporal data describing the
acoustic behavior of environments. Computer graphics techniques can
be used to display the multidimensional data, allowing substantially
greater amounts of information to be communicated to the designer.
AREA REFERENCES
H. P. Baltes, editor. Inverse Source Problems in Optics.
Springer-Verlag, New York, NY, 1978.
J. Foley, A. Van Dam, S. Feiner, and J. Hughes.
Computer Graphics - Principles and Practice.
Addison-Wesley, New York, NY, 1990.
J. K. Kawai, J. S. Painter and M. F. Cohen.
``Radioptimization -- Goal Based Rendering,"
Computer Graphics (Proc. SIGGRAPH)}, 27(2):147--154,
1993.
H. Kuttruff. Room Acoustics. Wiley, New York, NY, 1973.
A. Stettner and D. P. Greenberg. ``Computer Graphics Visualization
for Acoustic Simulation," Computer Graphics (Proc. SIGGRAPH)},
23(3):195-206
RELATED PROGRAM AREAS
Other Communication Modalities, Usability and User-Centered Design.
POTENTIAL RELATED PROJECTS
Augment visualizations with audio as a means to define
goals for the optimization process.